We just have to assume that they were lazy or uninformed in this regard.Īnyway, having vanquished Terikan, granted peace to the dead dwarves and got the forge flowing with molten metal, we can return to Norlinor for 84,000 XP. Which is basically what defines a lich encounter and makes it unique. Whereas no reason is given by BioWare as to why their liches lack phylacteries in Shadows of Amn and Throne of Bhaal. Besides, a reason is given in Terikan's journal as to why he lacks power (highlighted in the link). While Terikan lacks spellcasting as an 18th level caster along with a fear aura and on-hit paralysis, Black Isle got the main thing right. ![]() In order to ensure the final destruction of a lich, its body must be wholly annihilated and its phylactery must be sought out and destroyed. In all cases, a lich will protect itself from annihilation with the creation of a phylactery in which it stores its life force. Let's quote the AD&D 2nd Edition Monstrous Manual: Once the phylactery is taken into Jamoth's Tomb the lich is utterly vanquished. The cool thing about this area-spanning encounter is that it attempts to represent a genuine lich encounter as per Realmslore. And besides, this is balanced against the ten ettins yielding 3,000 XP each. Plus, it's realistic to have mooks getting about. ![]() An enemy we formerly needed to take seriously now invokes laughter on-sight. But then, putting a few mooks into the middle of a campaign allows the player to gauge their power progression. "Wait, orcs? They only yield 35 XP each! That is pathetic for 9th level!" Yes, it is. There are six orogs in the orog cave, six orc elites in the orc one and four ettins in the ettin one. However, quaffing Potions of Clarity serve the same purpose and Dispel Magic also brings affected combat units back on-side, but prevention is the best cure. Imagine that AC -16/ApR 4 tank of ours suddenly switching sides to wave their weapon at us? Hate.įree Action and mindshield status wards off such effects though Clerics - assuming we have one - may not yet have broken into the fifth circle for Chaotic Commands (which opens at ninth level or 225,000 XP). Little to no hit point loss during the fight.Under such incredibly annoying affects combat units either run around like idiots, stand there doing nothing with no AC to speak of, get themselves killed or - worst of all - turn on the party. This clean out the skeletons and zombies. The skeletons don't hit hard at all, so at this point kept firing Arrows +2 and some Magic Missiles (which hit Yxunomei some times) till she died. As a result, Yxunomei couldn't get to me. Then, she summoned skeletons and zombies in front of me, but luckily the fighter was blocking the door. You have to hit her with +2 or more weapons. Yxunomei fell down a couple of times, so I attacked with two members shooting Arrows +2. As the Yuan-ti minions are moving in, I had Sorcerer cast Fireball after Fireball. Cast Entangle, Web, Stinking Cloud, Grease, Writhing Fog, and Spike Growth in to the kitchen. Once fight starts, I ran my Monk back to the small room. ![]() Cast Bless, bard played The Ballad of Three Heroes, and Haste the group. Sent my fast moving monk to talk with Yxunomei. Placed my fighter at the door to help block it. I placed my team in the small room left of the kitchen. My group is Monk, Fighter, Bard, Rogue, Shaman, and Sorcerer. As we all know, this is a very difficult fight.
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